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Software Vault: The Gold Collection
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Software Vault - The Gold Collection (American Databankers) (1993).ISO
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WNDWALKR.SOL
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Since this documentation is a "how to win" guide for Windwalker, so if
you want to enjoy this game to the fullest extent, you should really stop
reading this. However all you want is the fighting actions and to see the end
fast, or just getting stuck, this will definitely help.
The first thing you should do in windwalker is training, get yourself familiar
with the various moves [especially the ranges and recover time (ie. time to
recover from the attack movement) of all the attack forms that you have] and
the enemies of course.
This is a pseudo map of the realm: (realtive position only)
retired
assasin house thief hide isle of Death
out
Medicine Man
House
Imperial Palace
2nd shrine
2nd village
Monastary
1st shrine explorer's
home
1st village
Medicine man
house
Section 1: ( getting started )
After "vigorous" training, you can venture forth into the "Real World", the
first thing you should do is to find some thiefs or assasin and kill them for
money and food. Use the money to buy incense, food ( if necessary ). Then
go to the shrine to the north of the village(1st village) and talk to the
monk about incense, he will blessed your incense. Then read the scroll in the
holy shrine. This scroll will tell you how to use the incense.
Note :
1. When you burn the incense, you will be prompted for the "prayer" to chant
these prayers are recorded in the scroll in the shrine.
They are :
Heal my Body, Restore my Honor, Empower my spirit, Exorcise(fireball)
è
their function are self explanatory, and they required blessed incense.
2. If you are having trouble beating up the thief and assasin, here is an easy
way to "go about it". First, when you see an enemy and then save the game,
after you engage him, and the combat isn't going your way, press <q> and run
away. This will get you back to the "overhead" screen. Choose recall game and
do the fight again until you win.
3. You will see a blind man in front of the store, give him the money he asked
you and ask him about his shoe, buy this shoe, it will come in use later.
Section 2: (after you feel ready to leave the 1st village, ie. you can take on
tougher foes.)
Get a boat near the shore and sail east of the holy shrine(1st shrine) until
you find the island with a house on it, this is the explorer's house. Go
inside and get the map in the cabinet, this is the best map available in the
game.(you will also find a scroll that is a clue to solve the game but it's
not important because you have me). After that go to the monastary(mark as
a walled circular building in the explorer map). Speak to the older monk
inside, he will ask you if you want to join their brotherhood. You will
of course join them ( because they will give you the Staff and Robe ).
Note.
1. In order to join the monks, you 'll have to follow the way of life for one
day and observer the vow of silence. This mean following the older monk
the whole day. After that you are tested in combat against yourself, if
you win, you will get the staff and robe
2. There are scrolls on the second story of the monastary, the one about
Nubia is essential in winning the game. But read them all anyway.
3. If you happen to see another boat in the sea hail it. If it is the fisher-
man, ask him about buying supplies and buy 4 striped turtle shells.
(the shell is about 10 bucks each)
4. If you happen to pass an island where the Heron bird is resting (standing)
on, disembark and run into the Heron, this will gives you some heron feath-
ers.
Section 3: ( getting magical talisman )
There are four magical talisman in this game, each one requires a
special item and a striped turtle shell for the Shaman ( living in a cave
on the Northwest corner of the Isle of Dead. [approach the island from
the northwest corner] ) to make. Here are the list and where to find them
Talisman Items required Comments
(beside the shell)
Invisibility Blind man's shoe buy it from the blind man.
Mantra is : unseen presence
èWaterWalk water beetle manibles While invisible attack a Water beetle
The beetles can be found in water in
the Isle of Dead or a cavern Northeast
of the Imperial Palace.
Mantra is : the solid path
Invulenbility Sea dragon's scale While invisible and water walking, at-
tack a sea dragon. The dragons can be
found in the water of the Isle of Dead
Mantra is : the armored one
Levitation Heron's feather Heron's feather
Mantra is : on the wing
After obtaining the require item and a striped turtle, go to the shaman and
ask him about "things" and then the name of the talisman.
Note. while on the Isle of Dead, and it happens to be full moon, go to the
cavern which is just southwest of the Shaman's cave where the tree of
Immortality grows, there the normal Panda guarding the tree will reveal
his true form as the God of Luck, he will give you the peach seed that
is required to win the game.
After you get the Invulenbility talisman, you have pretty much finished
the game, because when you use it, you won't take damage from any
combat and the talisman only drain your spirit at a slow rate and the
money from the defeated foes can be use to purchase incense by the
truck load and replenish your loss spirit. You can literally start a
massacre of the Warlord's allies.
Section 4: (knocking off your arch-enemies , the warlord and the alchemist)
Once you have the invulenbility talisman, walk into the palace with your monk
robe on. Go to the building in the back. March up (kill any foolish guards who
happened to be in your way (or maybe you just hate his face)) the stairs and
meet the warlord. With the talisman, this should be no problem.
On any night of a new moon ( preferably the 1st night), go inside the palace
(this can be done before obtaining the talisman but you should had the monk
robe on to pass through the guards at the front door, unless you go inside the
palace from the secret entrance from the cave where the water beetles are), go
to the building in the lower right corner. Copy the scroll on the table and
go upstairs to the astral gate ( you 'll see the alchemist waiting outside the
gate doing absolutely nothing.) wait until it is midnight ( you can actually
sleep there), when the alchemist go in the astral gate, cast an "exorcise"
(fireball) at the gate. (this will sealed up the gate and trap the alchemist
within. After that you will have to go back to the two shrines and save it
from the spirit the Alchemist brought from the Astral Plane. All you have to
do is cast an "exorcise"(fireball) at the pocessed priest(monk) in the shrine
Note. Be careful while casting the exorcise, it takes a lot of spirit. You
need a full spirit to cast it.
Section 5: ( to save the emperor )
Assuming you have kicked the Warlord and the Alchemist, you 'll have to save
the Empreror who is now imprisoned and drugged. You 'll have to make an
antidote to free the emperor from the "Fu Ma Ren" drug. You 'll have to
get a copy of the Alchemist scroll to the medicine man in the SW corner of
the realm and he will informed you that he has no knowledge of making the
antidote and refer you to the 2nd medicine man hiding in the cave just NE of
the Imperial Palace and give you a letter of introduction. Go to this 2nd
medicine man and he 'll give you a key (which open the cabinet in his house)
and ask you to fetch a copy of the scroll found in the cabinet. This scroll
will tell you the 5 ingredients needed for the antidote. They are:
Rhino horn - in the Warlord's cabinet in his room ( get the keys from the
concubines)
Jasimine flower - From the Nubian Princess living in the bottom left corner
of the Warlord's house ( back building in the Palace )
The Princess doesn't speak English, so when you are talk-
ing to her, first say "Salah"(hello), then "dohnteh"(tea)
and then "pluumfir"(flower the Jasmine flower)
Seed from the tree of Immortality - from The Isle of Death ( see above
Gold - given by the explorer when you go to rescue him in the Thief's hideout
Jade - found underneath the throne in the throne room ( central building in
palace )
Once you have all five of these ingredients, go back to the cave with a copy
of the scroll from the 2nd medicine man's cabinet. The second medicine man
will then leave the cave and go back to his house to make the antidote,
follow him to his place and wait until he is finished to the Antidote.
Once you have the antidote, go to the jail ( SW corner of Palace, and use
invisibility to avoid the Jailer ). Go to the 3rd cell ( counting from
left to right ) and open the door with the key the Warlord had dropped
when he fled. There you will see the emperor and once you give him the
antidote and he 'll recover and Moebiuse will elevate you to the level
of "Windwalker" and End game
PS :
There is a lot of interesting feature in Windwalker, for example
if you talk to the Nubian Princess while she is bathing, your honor will
got deducted, and you can actually go through the Astral gate into the
Astral Plane, etc... Try them out, it's fun
If anyone of you manage to explore the entire Astral Plane, tell
me about it.
I have included my own savegame in this solution for those who just want to
see the ending, all you have to do is load it and talk to the emperor and give
hime the antidote. The filename is end.zip ( character name is Crusader )
PPS :
Here are the titles of different levels in the doc. check in level
advancement:
mongoose, badger, boar, wolf, lion, bear
barracude, manta, octopus, shark, dolphin, whale
raven, owl, heron, falcon, condor, phoenix
viper, cobra, crocodile, python, hydra, dragon
Windwalker